Papercade is a gorgeous, joyful CMF-funded social game-creation app for making and sharing diorama-inspired pop-up games with your friends.
I was responsible for the level designs, encounter designs, AI scripting and narrative designs of 3 major game areas, including the game’s only raid, and was involved in reviewing and iterating on every dungeon in the game.
Felix & Rover is a game for the Oculus Rift I made with Nick Rudzicz at TOJam14. Your ship is about to explode! Navigate a robot to your position. You can only see it on the security monitors, but all controls are relative to the robot.
Four heroes enter, only one can escape with the most loot! But beware, the Minotaur doesn’t like it when people steal his gold… Grab gold! Don’t die! Escape before dawn!
Manhattan has come under direct attack by nightmarish creatures of madness and myth. A 10-player raid that tries to balance narrative and accessibility with the requirements of endgame content.
The Facility is an abandoned, sealed, and forgotten Soviet science facility in Wallachia. Vertical level design and new, positional combat mechanics are used to reinforce the narrative theme.
Hell Fallen is the fifth dungeon in the game, and the second in a trilogy set in Hell. I did all the encounter design, AI scripting and greybox level design for the dungeon,
In October 2011 I participated in the Bizarro Game Controllers workshop, hosted by Concordia University, because I was interested in learning more about alternative input schemes, electronics, and ARG-style gaming possibilities.