Minotaur: Global Game Jam 2013

Four heroes enter, only one can escape with the most loot! But beware, the Minotaur doesn’t like it when people steal his gold… Grab gold! Don’t die! Escape before dawn!

Minotaur was created for the Global Game Jam, in 48 hours with a team of six people.

In addition to the theme of the sound of a heart beating, we used two of the diversifiers as a source of inspiration:

  1. Stay Inside The Box: The whole game takes place in just one screen, no scrolling or changing screens in any way is allowed.
  2. More the Merrier: The game is a competitive or cooperative multiplayer “party game” (i.e., based on minigames, humor, 4+ players, audience engagement, etc.), meant for one screen or more.

Minotaur screens

2-4 players compete to navigate a procedurally-generated labyrinth, collecting gold and avoiding being eaten by a Minotaur. The twist: they can only see a short radius around themselves with their lanterns, which pulse larger with each beat of the Minotaur’s heart. The more gold the players collect, the angrier the Minotaur gets, until he enrages and, becoming visible, chases players around the maze!

It’s a silly, fun, multiplayer game with lots of shiny ding-ding sounds, some jump-scares, and the feeling of being chased. The Minotaur’s heartrate reveals how angry he’s getting, communicated by the rate of the sound and the pulsing of the player’s lanterns.

You can play the game in your browser by clicking the button to the right , but if I’m honest, it was intended to be played on a full-screen CRT 4-player cabinet at the location, and loses a lot in translation. It also really needs multiplayer.